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Flying over the blue skies

After deciding on the basics of our UI, we tackled interaction design as the next challenge. Our focus was a computer without a touchscreen, accelerometer, webcam or even a mouse. All that is needed to interact is a keyboard. After all, if you’re just answering...

Getting old and tired

Our original solution was Quickyform, a Flash-based contact form that ran on an iMac in the exhibition space. (You can still try it out today to get a feel of our first shot at re-imagining online forms.) It embodied the essence of the WarGames form even as a rough...

Burned wood on fire

There’s ways to make traditional forms better, by including more whitespace, separating forms into sections, and more. There’s standards behind the way forms look and feel, which have kept them far more similar to a paper form than something imagined just for screens....

Leafs are falling

The most commonly requested yet least effective are preflight usability checks. A pre-flight evaluation is effective if the main concept is already tested and proven. Test the design before going live to reveal the last few bugs or typos that might have been...